Sega Swirl was created by Scott Hawkins, while he worked at Sega. https://en.wikipedia.org/w/index.php?title=Sega_Swirl&oldid=852201064, Creative Commons Attribution-ShareAlike License, This page was last edited on 27 July 2018, at 09:01. It is a sequel to Sega Swirl. Sega Retro is part of the Backwards Compatible family of sites, which are dedicated to research and preservation of gaming history and culture.Donate | Privacy Policy | About Sega Retro | Contact. SEGA Swirl Staff Original Concept: Scott Hawkins. Codex Gamicus is a Fandom Gaming Community. The game was included in various demo discs released for the Dreamcast (through the Official Dreamcast Magazine (UK) and Official Dreamcast Magazine (US) magazines, and on newly released consoles), and is free to download and play on the PC. Sega Swirl is a puzzle game that was created for the Dreamcast, Personal computer, and Palm OS. SEGA DC Rom - Sega Swirl by SEGA DC Rom - Sega Swirl. Mega Swirl is a C implementation of samegame for the Sega Genesis using the Sega Genesis Development Kit (SGDK), inspired by the original and official Sega Swirl. Is there a north american physical release of it? If a swirl of a certain color is alone within a stack of other colored swirls, the player actually loses points. It is currently very rare to find as there is next to no information about the game thanks to GameTap itself being discontinued and all its games lost. Producer: Scott Hawkins. SEGA Swirl 2 is just that -- clicking swirls is the easy part, but you'll be considering and reconsidering strategies for hours! Game Design: Scott Hawkins. Throw in new gameplay modes, variable colors, gravity-defying iterations and a soundtrack by Kynetic to make for an enduring puzzle classic. Scott Hawkins designed the game and programmed the original PC version of the game. Topics SEGA DC Rom - Sega Swirl Collection kodi_archive Language Fijian. The player would try to match up as many of the same colored swirls onscreen as possible, then, when satisfied with a combo, they would press the color, making them disappear. If a swirl of a certain color is alone within a stack of other colored swirls, the player actually loses points. Special Thanks: Shinobu Toyoda, … If the player did nothing for an extended length of time, the snake would stare at them and then gesture to the left, towards the play field. The game was included in various demo discs released for the Dreamcast (through the Official Dreamcast Magazine, and on newly released consoles), and is free to download and play on the PC. The more swirls one can gather together, the more points earned, as well as a reward of seeing the swirls disappear in different ways. The best of puzzle games combine a simple premise with gameplay that gets you hooked and keeps you coming back for more. Sega Swirl is also available for the PC, but can only be downloaded from the Sega web site. The game presented swirls of different colors stacked upon each other. comment . https://gamicus.gamepedia.com/SEGA_Swirl?oldid=133702. The Dreamcast version featured a snake in the bottom right corner of the screen, who would act pleased when the player did well and shook his head when they did poorly. Sega Swirl was created by Scott Hawkins, while he worked at Sega. On the PC, split screen is not available, and versus is up to two players. Sound Effects Pack #1: David Gray. - ne0ndrag0n/Mega-Swirl For the past 8 years I've been trying to get a complete north american dreamcast collection (going off a list I found in an ebay collector guide). The player would try to match up as many of the same colored swirls onscreen as possible, then, when satisfied with a combo, they would press the color, making them disappear. CoolROM.com's game information and ROM (ISO) download page for Sega Swirl (Sega Dreamcast). Reviews There are no reviews yet. It also features a "Iterator style" setting, in which the position/gravity of swirls being dropped can be altered to various patterns. The Palm version of Sega Swirl includes a two player head-to-head mode that can be played in real-time over the handheld's infrared port. Sega Swirl 2 is a puzzle game developed by Scott Hawkins in association with Wilco Ibes Production, Sneaky Rabbit Studios and Elationware that was released by SEGA as an exclusive on the GameTap service. On the PC, split screen is not available, and versus is up to two players. Robert Morgan (1059) added Sega Swirl (Windows) on Aug 03, 2000 Other platforms contributed by Trixter (9112) and Kabushi (250623) Credits (31 people) 2 developers, 29 thanks. Features. The Dreamcast version featured a snake in the bottom right corner of the screen, who would act pleased when the player did well and shook his head when they did poorly. The Palm version of Sega Swirl includes a two player head-to-head mode that can be played in real-time over the handheld's infrared port. Be the first one to write a review. Scott Hawkins designed the game and programmed the original PC version of the game. Sega Swirl 2 teaser page on official Sega Swirl website, https://segaretro.org/index.php?title=Sega_Swirl_2&oldid=444905, Creative Commons Attribution 4.0 International license. The more swirls one can gather together, the more points earned, as well as a reward of seeing the swirls disappear in different ways. SEGA Swirl 2 is just that -- clicking swirls is the easy part, but you'll be considering and reconsidering strategies for hours! And it works well. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International license. Sega Swirl is a puzzle game that was created for the Dreamcast, Personal computer, and Palm OS. Sega Swirl is a puzzle game that was created for the Dreamcast, Personal computer, and Palm OS. Sega Swirl is a puzzle game that was created for the Dreamcast, Personal computer, and Palm OS.The game was included in various demo discs released for the Dreamcast (through the Official Dreamcast Magazine, and on newly released consoles), and is free to download and play on the PC.. Sega Swirl was created by Scott Hawkins, while he worked at Sega. Both versions allowed one to compete with another human player via email (Dreamcast players may also play against PC players through this). The game presented swirls of different colors stacked upon each other. I know that this little game was included on some (all?) Please enable JavaScript to pass antispam protection!Here are the instructions how to enable JavaScript in your web browser http://www.enable-javascript.com.Antispam by CleanTalk. The game was included in various demo discs released for the Dreamcast (through the Official Dreamcast Magazine (UK) and Official Dreamcast Magazine (US) magazines, and on newly released consoles), and is free to download and play on the PC. The most rewarding way to see the swirls disappear is when they all go into the air and burst with firework-like sounds and cheers. Scott Hawkins worked with Tremor Entertainment to develop the Dreamcast version of the game. This page was last edited on 12 August 2018, at 18:37. The game features up to 5 colors in the board instead of the original 4. This sequel seems to be more comparable to the Dreamcast version of its prequel rather than the PC version, thanks to the update in graphics, added animations when clearing swirls/tiles, the presence of music (from Scott brother-in-law's band, Kynetic), and 4-player splitscreen. The game features up to 5 colors in the board instead of the original 4. SEGA DC Rom - Sega Swirl Addeddate 2019-02-27 22:29:41 Identifier SegaSwirl Identifier-ark ark:/13960/t7cs3bg0m Scanner Internet Archive HTML5 Uploader 1.6.4. plus-circle Add Review. Programming by: Scott Hawkins. On the Dreamcast, it could be played on Versus mode (players compete with one Swirl screen) with up to four players, an Email mode (if you used the Dreamcast Modem), and it also allowed Split Screen (four players with their own swirl play fields). I'm down to the last ~15 that I need and one of them is Sega Swirl. Sega Swirl? Throw in new gameplay modes, variable colors, gravity-defying iterations and a soundtrack by Kynetic to make for an enduring puzzle classic. The game also seems to feature a "daily section" with special boards, like Valentine's Day, New Year's Eve, Halloween, Independence Day, Rememberance Day, etc. Scott Hawkins worked with Tremor Entertainment to develop the Dreamcast version of the game.